
Modifies the base of a character’s stewardship attribute Modifies the base of a character’s martial attribute Modifies the base of a character’s learning attribute Modifies the base of a character’s intrigue attribute Modifies the base of a character’s diplomacy attribute Removes an artifact from the given character, destroying it Give all artifacts to target character, or the player’s character if no target is specified
NOTE: ANY COMMAND BEGINNING WITH “debug_” IS ACCESSIBLE ONLY BY DEVELOPERS-NOT BY PLAYERS. Replace spaces in parameter names with underscore (_). corresponds to the “ID” number found in the chart of Counties. can be found by using the Charinfo function and hovering over the person’s name. Nonetheless, upon loading a savegame, the base value will be reduced to 100 – if it was above this value. Correspondingly, the maximum base value a character can achieve is 127. However, as the attributes are stored in signed bytes, it ranges from -128 to 127. Character attributes (diplomacy, intrigue, etc.) normally range from 0-20. For “None” scope there is only one way to use it, for “Global” scope it will toggle things globally, example: marry_anyone allows ALL characters to marry anyone. If no parameters are listed then assume that it has a single optional character id parameter. Most targeted commands accept character ids as the optional 2nd parameter, notable exceptions are religion/culture which if the character id is added it must be the first parameter (“religion orthodox” or “religion 555 orthodox”). For “Character” scope, if none is given then it will default to the player (some commands excepted, such as age).
Below is a list of commands and any parameter they accept (in order, if more than one) with a description of what the command will do.